Getting started
Importing
Design process
The Design mode provides all the settings to build, edit and control objects, lights, cameras and UI
This is the primary mode of Studio, enabling work with both 3D objects and the project UI. Rendering occurs in real-time, allowing constant visibility of the final result (for more details on rendering, refer here).
Selecting objects is one of the main and most frequent actions. It is possible to select objects both on the scene and on the left bar. We recommend using hotkeys to speed up the workflow.
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💡 If the object is inside a group or a modifier, when you try to select the object, the group or the modifier will be selected instead of the object. To select only the object, you have to double-click, and then you will drop to the level below. Sometimes the object is in several folders, and every time you double-click, you will go down a level until you reach the object. We would recommend a shortcut: hold down the Ctrl/Cmd
key, and then select the object right away.
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<aside> 💡 Locked objects in the scene cannot be selected. But if the locked object is in a group with an unlocked object, the group will be selected as well. The locked object can also be selected on the left bar.
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Select
Esc
This is the tool that is used in Studio by default, when no other tool is selected. In this mode, you select objects one by one.
To select several objects with it, hold down Shift
(if you select on the scene) or Ctrl/Cmd
if you select from the left bar.
On the left bar, you can select objects in from and to mode by holding down the Shift
key.
Marquee
M
Selection with a rectangular area.
Lasso
L
Selection with Lasso.
👉 You don't have to finish the selection, it connects to the starting point automatically when you finish the selection.
Paint Select
P
Selects all objects that the line touches.
Select All
Ctrl+A
Selection of all objects except for the locked ones.
Invert Selection
Selects everything except what is currently selected. This is useful when you want to select most of the objects in the scene, in which case it is easier to select a smaller part first and then apply the invert selection.
Primitives are basic parametric objects.
Utilize the purple control points to adjust the shape of the primitive.
Each primitive has adjustable segment settings. Increasing the number of segments enhances the object's flexibility in altering its shape.
The 3D text feature includes all the standard settings typically found in text editors.