Getting started

System Requirements

Rendering

Vectary Dashboard

Account Settings

Roles

User Interface

Scene Orientation

Units

How To Get Help

Importing

Import formats

Figma frames import

CAD files

Processor

Design process

Design mode

Materials and Textures

Animated Materials

Decals

UV mapping

Camera

Lighting and Environment

Effects

Background

Control Bar

Camera

Why do you need a camera?

Camera is needed not only to save the view you like but also for various settings, among them such important options as View Limits, Depth of field, and Orthographic view.

By default, you see the scene through the default camera, which has no settings.

Camera is added here:

Any number of cameras with different options and settings can be added to the scene.

Any number of cameras with different options and settings can be added to the scene.

⚠️ When you add a camera to a scene, it does not automatically switch to its view. That is, you just set the camera in the right place, but don't look out of it yet. To enter it, click the button in the left or right bar:

Untitled

Untitled

Full Camera Guide

https://vimeo.com/726944746

<aside> πŸ’‘ You can control the camera target and rotation point with the control points of the Gizmo. This way you set the pivot (scene rotation) point on shared projects as well.

</aside>

camera pivot.gif

<aside> πŸ’‘ Tip: Try to get in the habit of locking your camera, because it's easy to forget that you're looking at a scene from a camera whose view you chose.

</aside>

Camera parameters

Perspective and Orthographic

In the Orthographic projection, all objects and the distance between them will always look the same, no matter from which perspective we look and how far apart the objects are.

In the Perspective projection, we see the scene as in real life, for example, the size of the object decreases as it gets farther away from us.

https://vimeo.com/716735984

Field of view

This option will help change the perception of the volume and size of the object. For example, being inside an ordinary cube, you can create the feeling of a huge hall. Or a toy rocket can turn into a giant spaceship.

https://vimeo.com/768533144

Depth of field

Add realism to your scene by using focus. Choose an area that will be in focus, and everything outside of it will be blurred.

      ****

**Focus offset ***β€” select an object to indicate what should be in focus. the rest will be blurred.*

      **Intensity** *β€” blur intensity.*

https://vimeo.com/768550518

View Limits

This option allows you to create control over the view of your scene for the viewers.

It can be limited to a rotation of the camera, zoom, and panning.

If you set all values to 0, the scene will be completely still.

You can see the result in the Preview mode.

Untitled

Turntable

The Turntable option is part of the camera settings, not the entire scene. This provides greater flexibility in managing the scene.

Enable this option, activate the camera view, and switch to Preview mode to see how it functions.

image.png

Duration β€” defines the time for a full rotation, affecting rotation speed

Easing β€” controls the smoothness of acceleration; higher values mean smoother transitions

Resume β€” automatically resumes rotation after scene interaction

Resume Delay β€” sets the wait time before rotation resumes

<aside> <img src="/icons/thought-alert_gray.svg" alt="/icons/thought-alert_gray.svg" width="40px" />

</aside>