Getting started

System Requirements

Rendering

Vectary Dashboard

Account Settings

Roles

User Interface

Scene Orientation

Units

How To Get Help

Importing

Import formats

Figma frames import

CAD files

Processor

Design process

Design mode

Materials and Textures

Animated Materials

Decals

UV mapping

Camera

Lighting and Environment

Effects

Background

Ground plane

Control Bar

Libraries

Edit mode

3D Configurator

Variants

Interactions

Animations

Floating UI

Hotspots

Variables & Expressions (Beta)

Scene and project settings

Version History

Augmented Reality (WebAR)

WebXR (beta)

Loading screen

Mouse controls

Interaction prompt

Menu - Settings

Sharing, exporting, embedding

Sharing

Performance analyzer

Optimizing a shared project

Project cloning

Embedding to other software

Control bar

A set of fast-usability controls at the bottom center of the canvas area

Here you will learn about these tools:

Untitled

Fit View

A

Feature for focusing the camera on an object or geometric element (in edit mode).

Select the object, then press A, the camera is now focused on the object and rotating around it.

If you click on an empty area of the canvas and press A, the camera will fit all the objects that are in the scene and rotate at the center point between them.

https://vimeo.com/768615672


Display options

Z

By default in object mode, objects are displayed with their materials and textures, to see it’s mesh, you need to change the display style.

In edit mode, you see the mesh of the object, but you can also switch the style and see the materials without having to change the mode.

<aside> 💡 Change the style for specific objects or for all objects at once. Select an object and press Z to change the display style for that object only. Click in an empty area of the canvas and press Z to change the style for all objects.

</aside>

display option.mp4

Lightmap preview

This option is needed to see how the object will look with a baked Lightmap. Without wasting time on multiple bakings, you can quickly check how the object will look with different lights.

This variant does not use real-time rendering, but rendering based on path tracing. Accordingly, it is more resource-intensive, takes some time, and contains noise.

SCR-20230323-vql.png

Textured display option

This is the default display option that shows all objects with materials assigned to them. It also displays shadows, reflections, and lighting - provided that these options are turned on.

Untitled

Shaded display option

This mode allows you to see objects shaded and filled with a single gradient color.  You can see the scene composition and object placement clearly. The wire meshes of objects can also be seen — this can be useful to identify complex objects and optimizing them for performance. This is also the display used in Edit Mode.

Untitled

Wired display option

This mode displays transparent wireframe mesh outlines of objects. This allows you to get a good ‘X-ray’ overview of the scene, and optimize performance by clearly seeing which objects have the most complex meshes, which will have a cumulative effect on performance if there are too many.

<aside> 💡 This style also makes it easier to work with the mesh in edit mode. You don't have to constantly rotate the camera around the object, because in this style you see through it.

</aside>

Untitled

Bounding box display option

This display option is good for navigating and changing complex scenes. It allows you to see the space the object occupies, but there is no detailed mesh.

Untitled


Gizmo & Pivot point