Getting started
Importing
Design process
3D Configurator
Variables & Expressions (Beta)
Scene and project settings
Sharing, exporting, embedding
Add AR for your projects in one click
https://youtu.be/u25b3hw4vnI?si=y1o2WL34Cp-cyrDj
The Augmented Reality feature is turned on the Right bar.

What happens after an AR has been added:
GLTF - Android and USDZ- iOS) ****
<aside> <img src="/icons/info-alternate_purple.svg" alt="/icons/info-alternate_purple.svg" width="40px" /> For AR the recommended maximum number of polygons is 100k Learn more: Optimizing a shared project
</aside>

1 — Icon that displays the status of creating the version of the scene for ****Android (GLTF) and iOS (USDZ). Versions are created automatically. If the project has been changed, you will need to synchronize the models again by clicking on these icons.
2 — A green checkmark means that all is well and the files have been created. If it does not appear, it means that there is a problem. Most likely, there will be an error text in the upper right corner of the scene.
3 — You can load a completely different model for the AR. That is, the model for the AR will be different from what will be seen in the Viewer.
4 — ****Select a specific object/group or selection that is exported to AR (the other objects will be ignored for AR).

5 — Choose in which corner to place the AR icon
6 — ****Select the padding from the edge of the stage to place the icon
7 — Change the size of the icon
8 — You can replace the icon with your own .png or .jpg

9 — Define the units for a model that will be displayed in AR
10 — Defines if scaling of the object in AR is allowed or not
11 — When enabled, configuration changes will be updated in AR; when disabled, configuration changes do not affect AR
12 — The language defines the text in the AR popup (QR code)