Getting started

System Requirements

Rendering

Vectary Dashboard

Account Settings

Roles

User Interface

Scene Orientation

Units

How To Get Help

Importing

Import formats

Figma frames import

CAD files

Processor

Design process

Design mode

Materials and Textures

Animated Materials

Decals

UV mapping

Camera

Lighting and Environment

Effects

Background

Ground plane

Control Bar

Libraries

Edit mode

3D Configurator

Variants

Interactions

Animations

Floating UI

Hotspots

Variables & Expressions (Beta)

Scene and project settings

Version History

Augmented Reality (WebAR)

WebXR (beta)

Loading screen

Mouse controls

Interaction prompt

Menu - Settings

Sharing, exporting, embedding

Sharing

Performance analyzer

Optimizing a shared project

Project cloning

Embedding to other software

Edit mode

Edit the object's mesh by controlling vertices, edges, and faces

What is Edit mode

In Vectary you can edit any object at the level of its geometry, that is, you can manage vertices, edges, and faces (polygons) - this is called polygonal modeling.

Read more about how to enter edit mode here.

As you enter this mode, you will notice three things:

  1. The appearance of the object has changed, the materials are no longer visible, and it has become something purple. This style of display is called Shaded (or MatCap shader). We see the geometry of the object (the mesh) as a peachy-purple gradient. In this visual mode, it is convenient to work with the geometry, because you have a good understanding of the object's volume and see its mesh. However, you can switch the style and see the materials again by pressing the Z key, which means you don't have to go back to object mode.
  2. All the tools in the toolbar at the top have changed, there are now only tools related to the editing mode.
  3. In the panel below there are three new buttons indicating geometric elements: vertex (or point), edge (or line), and face (or polygon). You can only work with one kind of geometric element at a time. That is, if you turn on vertex mode, only vertices are now available for selection. You can not work with both vertices and lines at the same time, it is the laws of polygonal modeling.

When you select a geometric element, the familiar Gizmo appears. Here it works in exactly the same way as in object mode. Just imagine that a geometric element (even a vertex) is the same object, just smaller and without volume.

<aside> 👉 In the Edit mode, some tools work only with certain geometrical elements. Therefore, some of them will be inactive until you select the desired elements. For example, the Slide tool will be inactive until you select an edge (line).

</aside>

Selection tools

In edit mode, the selection of geometric elements accounts for about 80% of all actions. Before you can apply any tool or do anything, you must first select the necessary geometric elements.

Therefore, we recommend that you first master the selection tools and that you use shortcuts to speed up your workflow.

In edit mode, you can work with only one geometrical element at a time: a vertex, an edge, or a face. This means that element selection will also depend on which mode is enabled.

<aside> 💡 You can switch between modes even if the selection is already made.

</aside>

https://vimeo.com/730330608

Selection Jog

 **`K`**

Untitled

Selection Jog is a very useful set of tools for selecting geometric elements by conditions:

How to use it:

https://vimeo.com/731009919

Here is a list of all possible options:

New object

This tool creates a new empty object. A new object named Buffer Object will appear in the panel on the left, but there will be nothing on the scene itself because it doesn't have mesh yet.

It is used when you need to create a new object from scratch or when you need to make a part of an object a separate object (e.g., to apply another material to it). Just cut out a part with Ctrl+X, then create a new object and press Ctl+V.

<aside> 💡 It is essentially the same as if you cut a file from one folder in your computer's file system and pasted it into another.

</aside>

https://vimeo.com/731045831