Getting started
System Requirements
Rendering
Vectary Dashboard
Account Settings
Roles
User Interface
Scene Orientation
Units
How To Get Help
Importing
Import formats
Figma frames import
CAD files
Processor
Design process
Design mode
Materials and Textures
Animated Materials
Decals
UV mapping
Camera
Lighting and Environment
Effects
Background
Ground plane
Control Bar
Libraries
Edit mode
3D Configurator
Variants
Interactions
Animations
Floating UI
Hotspots
Variables & Expressions (Beta)
Scene and project settings
Version History
Augmented Reality (WebAR)
WebXR (beta)
Loading screen
Mouse controls
Interaction prompt
Menu - Settings
Sharing, exporting, embedding
Sharing
Performance analyzer
Optimizing a shared project
Project cloning
Embedding to other software
Edit mode
Edit the object's mesh by controlling vertices, edges, and faces
What is Edit mode
In Vectary you can edit any object at the level of its geometry, that is, you can manage vertices, edges, and faces (polygons) - this is called polygonal modeling.
Read more about how to enter edit mode here.
As you enter this mode, you will notice three things:
- The appearance of the object has changed, the materials are no longer visible, and it has become something purple. This style of display is called Shaded (or MatCap shader). We see the geometry of the object (the mesh) as a peachy-purple gradient. In this visual mode, it is convenient to work with the geometry, because you have a good understanding of the object's volume and see its mesh.
However, you can switch the style and see the materials again by pressing the
Z
key, which means you don't have to go back to object mode.
- All the tools in the toolbar at the top have changed, there are now only tools related to the editing mode.
- In the panel below there are three new buttons indicating geometric elements: vertex (or point), edge (or line), and face (or polygon). You can only work with one kind of geometric element at a time. That is, if you turn on vertex mode, only vertices are now available for selection. You can not work with both vertices and lines at the same time, it is the laws of polygonal modeling.
When you select a geometric element, the familiar Gizmo appears. Here it works in exactly the same way as in object mode. Just imagine that a geometric element (even a vertex) is the same object, just smaller and without volume.
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👉 In the Edit mode, some tools work only with certain geometrical elements. Therefore, some of them will be inactive until you select the desired elements. For example, the Slide tool will be inactive until you select an edge (line).
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Selection tools
In edit mode, the selection of geometric elements accounts for about 80% of all actions. Before you can apply any tool or do anything, you must first select the necessary geometric elements.
Therefore, we recommend that you first master the selection tools and that you use shortcuts to speed up your workflow.
In edit mode, you can work with only one geometrical element at a time: a vertex, an edge, or a face. This means that element selection will also depend on which mode is enabled.
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💡 You can switch between modes even if the selection is already made.
</aside>
https://vimeo.com/730330608
- Select
Esc
- Marquee
M
- Lasso
L
- Paint Select
P
- Select All
Ctrl+A
- Invert Selection
Selection Jog
**`K`**

Selection Jog is a very useful set of tools for selecting geometric elements by conditions:
How to use it:
- select one or more geometric elements
- choose Selection Jog
- a context menu will appear that will offer you options depending on what you have selected
https://vimeo.com/731009919
Here is a list of all possible options:
- Loop Selection — set the loop for selection: e.g., every second face, every third vertex or every fourth edge.
- Lines by angle — select all lines with a certain angle.
- Select planar — select all the faces that are on the same plane.
- Invert selection — select everything except what is currently selected.
- Select similar — select similar polygons.
- Select holes — select all the holes.
- Select polygon — select polygons with a certain number of edges.
- Grow / Shrink — grow and shrink the selection area.
New object
This tool creates a new empty object. A new object named Buffer Object will appear in the panel on the left, but there will be nothing on the scene itself because it doesn't have mesh yet.
It is used when you need to create a new object from scratch or when you need to make a part of an object a separate object (e.g., to apply another material to it).
Just cut out a part with Ctrl+X
, then create a new object and press Ctl+V
.
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💡 It is essentially the same as if you cut a file from one folder in your computer's file system and pasted it into another.
</aside>
https://vimeo.com/731045831