Getting started
Importing
Design process
Easily create stunning photorealistic materials
How to add or change the material:
<aside> 🔥 Learn more about the materials library and how to add custom materials to the library:
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Each object can have many materials, you can easily switch between them:
1 - create new material for the object
2 - duplicate already created material
3 - 🔥 copy material from another object with eyedropper
4 - delete the material
https://www.youtube.com/watch?v=czgoIgrmuEQ
<aside> 👉 It is important to understand that color works differently in 3D than it does in 2D. Because an object's color is affected by the lighting. That's why in 3D it's not just color, it's diffuse color.
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You can set the color using standard methods: select a color from the palette, insert a color code, or use the dropper. The HEX and RGB color models are available.
There are different color modes - solid color or gradient. And you can also use textures (png
/jpg
/svg
) and even animated textures (gif
/lottie
) instead of colors and import images directly from Figma:
Roughness controls how matte or glossy the material will be.
0 — maximum glossy 100 — maximum matt
Roughness greatly affects metallicity (and vice versa). Below you can see two sets of spheres with different roughness. All spheres of the upper row have zero metallicity. While all the lower spheres have maximum metallicity.
This property determines how metallic the material will be.
0 — non-metallic material (dielectric) 100 — maximally metallic
<aside> 💡 100% metalness and 0% roughness is a mirror
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With this property, an object can be made transparent or partially transparent.
You can also use a texture for this property, which can make the object transparent only in some parts of it.
To do this, you must use a black-and-white opacity map, in which black is responsible for transparency.
0 — completely invisible 100 — fully visible
There are two methods: Blend and Mask. The Mask method allows non-transparent areas to cast a shadow. In addition, this mode is preferred for better performance.