Getting started
System Requirements
Rendering
Vectary Dashboard
Account Settings
Roles
User Interface
Scene Orientation
Units
How To Get Help
Importing
Import formats
Figma frames import
CAD files
Processor
Design process
Design mode
Materials and Textures
Animated Materials
Decals
UV mapping
Camera
Lighting and Environment
Effects
Background
Processor
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Vectary Processor is currently in Beta. Bugs may occur
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Vectary Processor is a tool that easily converts your CAD models into Vectary projects. Unlike Vectary Dashboard and Studio, which are accessed via a web browser, Vectary Processor is accessed via an application available for Windows 11 and macOS.
Contact sales for access
Access Token
When first opening Vectary Processor, you are prompted to enter your access token. This token is exclusive to each user profile and can be obtained by:
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going to your Dashboard - https://www.vectary.com/dashboard/
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clicking on your profile picture in the top right corner

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click on “Copy” My Token

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Paste the token to the input in Vectary Processor. Once the token is added, you won’t need to paste the token again after closing the app

Import
- Vectary Processor supports STEP / STP file formats
- Simply drag and drop the file into the app or use the import dialog and select your STEP file
- Vectary is based on the mesh geometry workflow, therefore each NURBS geometry needs to be processed into mesh on import. Processing time may vary depending on the complexity of the file.
- After the import is completed, the application automatically sets the following parameters for each geometry
- Geometries linked in the original file remain linked also in the Vectary Processor
- Box mapping is added to each object for easier material workflow
- pivot point for each object is set to the center of the geometry
Navigation
- Navigation in Vectary Processor is identical to navigation in Vectary Studio
- Zoom
- mouse - scroll wheel
- touchpad - slide two fingers up and down
- Rotate
- mouse - left mouse button
- touchpad - click and drag one finger
- Pan
- mouse - right mouse button
- touchpad - click and drag two fingers
- Deep select
- to select the deepest children (objects lowest in the tree hierarchy)
- Keyboard shortcut “CMD” on macOS, “Ctrl” on Windows and click on the object in the 3D canvas
- Each double click on the object selects an object deeper in the hierarchy
- Selecting an object shows its polygons which help to set an appropriate amount of the selected part
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Tip: Scaling down the Vectary Processor window improves the performance and responsiveness of the 3D preview
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Bottom toolbar
Mesh optimization

- Once the import and processing are finished, the geometry is displayed.
- By default, meshing (quality) is set to roughly a medium setting
- Meshing
- There are two ways to manipulate the meshing quality. First, select the objects to which you want to apply meshing. If no object is selected, meshing will be applied to all objects.
- Easy - simply drag the Thumb of the Slider. The final amount of triangles is displayed in the tooltip above
- Advanced - change each parameter separately
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Linear deflection - defines the maximum distance between the original NURBS geometry and final mesh geometry
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Angular deflection - defines the maximum angle between 2 polygons
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Min edge size - defines the minimum length of the edge

Selections

- Select a similar surface or volume
- This type of selection is useful in case objects may be identical or similar, but their geometries are not linked. E.g. first selecting multiple screws and defining meshing quality for all
- Select instances
- Vectary Processor identifies and automatically links all instanced objects.
- Click to select all instances of the currently selected objects
- Select all
- Invert selection
- Select hidden objects
Object settings

- Rotate scene
- Separate selection
- Merge selection
- Magic merge
Top left toolbar

- Object list
- Fit View
- Delete (available only if a selection is active)