Getting started
Importing
Design process
3D Configurator
Variables & Expressions (Beta)
Scene and project settings
Sharing, exporting, embedding
Ground plane feature allows for the creation of a shadow beneath an object without requiring the addition of a floor plane.
The shadow for the Ground plane can be Dynamic or Baked.
Dynamic shadow is a shadow that is rendered in real-time and will change depending on the lighting in the scene.
<aside> 💡 The intensity of the shadow for Dynamic mode can be increased in the Environment settings (if you use Environment light)
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Baked shadow is of much better quality as it is rendered by a photorealistic engine. It takes some time to compute it, and in the end, you get the shadow texture. Changes in the scene's lighting will no longer affect the shadow. If it needs to be updated then the shadow would need to be baked again.
Black point — the black point refers to the darkest point in an image
White point — the white point refers to the brightest point in an image
<aside> 💡 In High Dynamic Range Imaging (HDRI), the black point refers to the darkest point in an image and the white point refers to the brightest point in an image. The black point is the minimum brightness level that can be represented in an image and the white point is the maximum brightness level that can be represented in an image. These points are used to set the range of brightness levels in an image. The range of brightness levels between the black and white points is called the dynamic range. The dynamic range of an image determines how much detail can be seen in the shadows and highlights of an image.
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The Adjust tab regulates both Dynamic and Baked shadows. In this tab, you can adjust the size of the shadow, its opacity, and color.
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