Getting started
Importing
Design process
3D Configurator
Variables & Expressions (Beta)
Scene and project settings
Sharing, exporting, embedding
WebXR is an industry-standard API designed to enable immersive experiences directly within web browsers, encompassing both Virtual Reality (VR) and Augmented Reality (AR). WebXR stands for "Web Extended Reality," where "XR" is an umbrella term for all immersive technologies, including VR, AR, and mixed reality (MR).
Augmented Reality (AR): this technology uses a device's camera to overlay virtual objects onto the real world. It is also known as passthrough mode. It is primarily used with phones and AR headsets.
Virtual Reality (VR): unlike AR, VR creates a fully virtual environment without using a camera. This technology is mainly used with VR headsets.
Extended Reality (XR): This is an all-encompassing term for both AR and VR.
Our decision to develop WebXR stems from the limitations observed in the current AR solutions:
Direct display of Vectary files: current AR solutions require Vectary to process and send the GLB or USDZ files to the device, which can cause delays. WebXR does not require file conversion, resulting in faster preview times.
Interactivity: current AR solutions do not support interactions, only the first animation in the project, and lack support for hotspots and Floating UIs.
Rendering engine: Current AR solutions use different rendering engines, which can result in slight variations in scene appearance. In contrast, WebXR ensures consistent results across different operating systems.
Performance: WebXR requires more rigorous project optimization compared to current AR solution.
WebXR currently supports interactions, animations, Floating UI, and Hotspots.
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Floating UI and Hotspots are currently available only on Android devices and are not supported on VR headsets
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Device compatibility: WebXR is supported on various devices; however, Apple's support is limited and requires third-party browsers for full functionality.
Currently, WebXR is only fully supported on Android devices and VR/AR headsets (Meta Quest 2, 3, Pro, HTC XR Elite, Apple Vision Pro (only VR mode))
It can also run on iPhones, but only on a special WebXR-enabled web browser such as https://apps.apple.com/us/app/xr-browser/id1588029989. Experimental, bugs may occur.