Getting started

System Requirements

Rendering

Vectary Dashboard

Account Settings

Roles

User Interface

Scene Orientation

Units

How To Get Help

Importing

Import formats

Figma frames import

CAD files

Processor

Design process

Design mode

Materials and Textures

Animated Materials

Decals

UV mapping

Camera

Lighting and Environment

Effects

Background

Ground plane

Control Bar

Libraries

Edit mode

3D Configurator

Variants

Interactions

Animations

Floating UI

Hotspots

Variables & Expressions (Beta)

Scene and project settings

Version History

Augmented Reality (WebAR)

WebXR (beta)

Loading screen

Mouse controls

Interaction prompt

Menu - Settings

Sharing, exporting, embedding

Sharing

Performance analyzer

Optimizing a shared project

Project cloning

Embedding to other software

Export options

Other

Figma Plugin - Vectary 3D Studio Lite

2D to 3D

Adding comments

Object Editing

Left bar

Shortcuts

Model API

Introduction

Quick Start

Events & Listeners

Floating UI Configurators

Ecommerce

Export options

Link, AR, embed code, 3D file, image

Share/Embed

Share β€” you can share the scene and copy the link to view the scene in the browser

Embed β€” to embed the scene on a website or some service

More information:

Sharing Embedding to other software

AR

Read about adding AR to your project here:

Augmented Reality (WebAR)

Download Image

One click on the button at the bottom of the scene, and in a second you'll start downloading a 4k resolution image.

The scene in the image will be exactly the same as what is in Studio when exported.

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<aside> πŸ’‘ To change the aspect ratio for the downloaded image, go to the camera settings and turn on the Custom aspect ratio feature.

</aside>

3D files

To export a file, go to the Menu ➞ Export:

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OBJ

Generally accepted format supported by almost all 3D software. When you export in this format the .obj and .mtl files will be downloaded (and if there are textures, so will they).

OBJ β€” contains only information about the geometry and nothing else. MTL β€” is a companion file that contains information about the object's material, including textures.

When importing an .obj, you have to import it at the same time as the .mtl and textures. Select all the files and drag them to the scene, or drag the .zip archive at once.

DAE

The DAE format is based on the open XML format COLLADA (stands for COLLAborative Design Activity). The COLLADA standard was developed by Sony, but is now administered and developed by Autodesk. The format is still supported by Sony and the Khronos Group technology consortium. It’s an interchange file format for interactive 3D applications.

DAE is a 3D file interchange format that is supported by most 3D editing software and a number of game engines. Although we already support the COLLADA format, the new importer has improved our support of the format. The importing of DAE is more streamlined and our processing of the file has improved as well.

You will get one .dae file.

USDZ

Format created by Pixar. It has been adopted by Apple as their format for AR applications on iOS AR Quick Look.