Getting started

System Requirements

Rendering

Vectary Dashboard

Account Settings

Roles

User Interface

Scene Orientation

Units

How To Get Help

Importing

Import formats

Figma frames import

CAD files

Processor

Design process

Design mode

Materials and Textures

Animated Materials

Decals

UV mapping

Camera

Lighting and Environment

Effects

Background

Ground plane

Control Bar

Libraries

Edit mode

3D Configurator

Variants

Interactions

Animations

Floating UI

Hotspots

Variables & Expressions (Beta)

Scene and project settings

Version History

Augmented Reality (WebAR)

WebXR (beta)

Loading screen

Mouse controls

Interaction prompt

Menu - Settings

Sharing, exporting, embedding

Sharing

Performance analyzer

Optimizing a shared project

Project cloning

Embedding to other software

Export options

Other

Figma Plugin - Vectary 3D Studio Lite

2D to 3D

Adding comments

Object Editing

Left bar

Shortcuts

Model API

Introduction

Quick Start

Events & Listeners

Floating UI Configurators

Ecommerce

Object Editing

Basic functions for faster control of your shapes and objects.

Gizmo

When you select an object, a thing with arrows appears, it's called a Gizmo. You can use it to move and transform an object. This tool is not as simple as it seems at first glance. If you learn how to use all of its features, your workflow will be much easier. You can learn more about it here.

Transformation

Transformation allows you to change the Position of an object in space, its Rotation, Scale, and Size.

Quite often it is necessary to change the size of an object or its rotation relative to some other point. And this point can be located absolutely anywhere.

<aside> 👉 The transformation (Position, Rotation, Scale) of the object is relative to the Pivot point (Origin).

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<aside> 👉 Origin position and Gizmo rotation can be changed independently of the object itself. That is, the object will keep its position and rotation. To do this, you need to switch to Origin mode, read more here.

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Transformation settings on the right bar

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1 - origin position on each axis (mm or inch, depending on the unit selected in the menu)

2 - rotation angle on each of the axes

3 - object scale (default is 1 1 1, which represents the original size and equals to 100%)

4 - object size (mm or inch, depending on the unit selected in the menu)

5 - apply position, rotation, scale and disable transformations:

Control points

Transforming an object is possible with the use of the control points. On each primitive shape you will see purple dots, which you can use to transform the object very quickly.

https://vimeo.com/717632829

Undo - Redo

Ctrl + Z

Undo and redo go back and forth between actions, but do not view changes. There are 50 undo levels available. If you wish to look further back on the progress of your project, try using Version History.

Duplicate

Ctrl + D

With an object selected, use the Duplicate command to instantly create a copy of it in the same position. You will need to move the copy away from the original as they will initially overlap. Note that a number is added to the name of the duplicate copy.

<aside> 💡 You can also copy an object by holding down the Alt key and dragging any Gizmo element.

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